A — HUMANB — TECHNOLOGYA ∩ B — BETWEEN

Explorations

Understand before building.

Our exploration axes and the questions that guide our projects. This is a structured exploratory approach, not an academic research lab.

Approach

Understand → Experiment → Document.

01

Understand

The problems we study, the technologies we explore and the hypotheses we test. Tech watch, publications, state of the art.

02

Experiment

Working prototypes, demos, proofs of concept, code repositories and documentation.

03

Document

Technical notes, comparisons, experiment write-ups, benchmarks and reports.

Exploration axes

Five open questions.

Five fields of exploration, not five teams. The example projects are leads, at the Idea stage.

Axis 01

NO//MOUSE

What if we could interact with a computer without a mouse or keyboard?

Exploring gesture interfaces, hand-movement recognition and new ways of controlling machines.

Example project

A web interface controlled by gestures detected with a webcam.

MediaPipeComputer VisionPythonJavaScriptIdea
Axis 02

EMBODIED//AGENT

What if an AI agent had a physical presence?

Exploring where artificial intelligence, robotics and physical interaction meet.

Example project

A small robot with an AI agent, sensors, LEDs and servomotors, able to communicate its state and react to its surroundings.

ESP32Raspberry PiPythonC++AI APIsSensorsActuatorsIdea
Axis 03

BODY//CTRL

What if our body became a control interface?

Exploring body movement as a way to interact with digital or physical systems.

Example project

A system for controlling a robot or an app with body movements.

MediaPipe PoseOpenCVComputer VisionPythonMotion sensorsIdea
Axis 04

ACCESS//CTRL

How can technology be made accessible to different abilities and ways of interacting?

Exploring adaptive interfaces, alternative controls and customizable ways of interacting.

Example project

A customizable physical controller for operating a digital interface with buttons or alternative controls.

ESP32ElectronicsSensorsSpeech recognitionAdaptive interfacesIdea

Exploratory prototypes, with no medical purpose and no claim of clinical effectiveness.

Axis 05

INTERACTIVE//SPACE

What if an environment could sense and react to people's presence?

Exploring responsive environments, interactive installations and interactions between people, objects and spaces.

Example project

An installation whose lights or visuals react to visitors' movements and presence.

ESP32Raspberry PiSensorsComputer VisionLEDsPythonProjection mappingIdea

BUILD// — Transversal

What we learn to build.

The BUILD// team runs across all five axes without being limited to them: we learn the technical foundations for their own sake, then reuse them in more ambitious projects.

AI & Agents

Intelligent agents, multi-agent systems, AI tools, orchestration.

Robotics

Mobile robots, autonomous systems, interactive robotics.

Embedded Systems

ESP32, Arduino, Raspberry Pi, microcontrollers.

Electronics

Sensors, actuators, circuits, electronic components.

Computer Vision

Recognizing gestures, objects, movement and surroundings.

Software Development

Python, C++, JavaScript, APIs, interfaces and software architecture.

Prototyping

Hardware/software integration, experimentation and testing.

An ESP32 workshop, a first robot or an AI agent with tools don't need an interaction project to exist. See the technical workshops →