A — USERB — MACHINEA ∩ B — INTERACTION

Projects / P-01

IdeaNO//MOUSE

NO//MOUSE

Rethinking human-computer interaction.

HAND · 21 LANDMARKSINDEX TIP → CURSOR
01 — PROBLEM

Problem

How can a user interact with a computer without relying on a traditional mouse?

02 — RESEARCH

State of the art

Review of existing approaches to hand, gaze and head tracking, and of accessibility interfaces.

03 — HYPOTHESIS

Hypothesis

A standard webcam is enough to control a cursor in a way that works day to day.

Hypothesis to be written by the project team.

04 — METHOD

Goal and method

Explore different interaction methods: gestures, gaze and head movements. Compare approaches with tests of accuracy, latency, ergonomics and ease of use.

05 — TECHNOLOGY

Technical approach

Computer visionTrackingGesture recognitionAlternative input systems
06 — RESULTS

Results

To be completed after the experiments: measurements, observations, limitations and lessons learned.

07 — LIMITATIONS

Limitations

To be documented: what doesn't work yet, and why.

08 — NEXT STEPS

Next steps

Possible improvements, accessibility, new use cases and upcoming experiments.

Project at the idea stage. No technical results are claimed here.