01 — PROBLEM
Problem
How can a user interact with a computer without relying on a traditional mouse?
02 — RESEARCH
State of the art
Review of existing approaches to hand, gaze and head tracking, and of accessibility interfaces.
03 — HYPOTHESIS
Hypothesis
A standard webcam is enough to control a cursor in a way that works day to day.
Hypothesis to be written by the project team.
04 — METHOD
Goal and method
Explore different interaction methods: gestures, gaze and head movements. Compare approaches with tests of accuracy, latency, ergonomics and ease of use.
05 — TECHNOLOGY
Technical approach
Computer visionTrackingGesture recognitionAlternative input systems
06 — RESULTS
Results
To be completed after the experiments: measurements, observations, limitations and lessons learned.
07 — LIMITATIONS
Limitations
To be documented: what doesn't work yet, and why.
08 — NEXT STEPS
Next steps
Possible improvements, accessibility, new use cases and upcoming experiments.
Project at the idea stage. No technical results are claimed here.